Gamigication.org
defines game mechanics as the building blocks that can be applied and
combined to gamify any non-game context. The purpose of a game mechanic
is to present interactivity in a game so that it guides the player
towards a fun experience. Game mechanics are more about specifying what
there is in the game, how everything behaves, and how the player can
interact with the game. Game mechanics are about helping players
discover the need of being involved in the game itself. They shouldn’t
alone be fun, instead, they should have enough fun to get players to
stick with the process and find it useful. Using game mechanics
effectively is very important in a game design process.
Some game mechanics have been used for centuries (money, points), whereas others
are relatively new such as feedback loops, virtual gifts and money,
loyalty programs and leaderboards. Even in the simple game design
mechanics that are technically complex. Some of the simplest games
mechanics have been discussed by Greg Siering Indiana University, Bloomington. : http://citl.indiana.edu/news/newsStories/dir-mar2012.php
Another important thing to note here is that game mechanics controls the player’s experience by ‘removing some alternatives and emphasizing others.’
Game mechanics must be placed in opposition to one another to include
the element of interactivity in a game. The game using only one mechanic
presents no interactivity and no choices. The game mechanics should be
woven much like the legs of a tripod, creating a space for interactivity
so that players can operate within the game. Will Wright
calls it a possibility space which is ‘the sum of all the potential
gameplay experiences, sort of the wave function of game design.’ There
are several game mechanics (as many as 300) and all games use mechanics.
Game designers use different theories and styles to select the
mechanics those are ultimately important to the game and to have a fun
and engaging experience.
Take a look at Samsung Nation’s website(you need not log in or become a member!) using
what different game mechanics to solve Samsung's business problem and
bring more visitors to the site. The site was developed with so that
consumers can interact with their products and write product reviews to
register products that they've already bought. The website uses game
mechanics like leaderboards and badges to reward achievements. The whole
idea to encourage consumers to buy more products.
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